Hey, first post so please be patient. Members. Business, Economics, and Finance. So, any piece of armor, implant, earpiece, weapon, or offhand works. They give a nice boost of endurance. The lack of mods also means most players still gearing up won't bother with augments (which add a not insignificant amount of player power), because who wants to waste augment kits on gear that will soon be replaced (as opposed to augmenting a shell once, and just updating the mods along the way). To make higher "Grade" Augments, you will have to level up your crafting skill. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. 3 guide on how to make augmentation kits for synthweaver. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. . Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Augment Kits are made by different crafting skills, E. Step 1 – Earn Tech Fragments through any method you’d like. Prev; 1; 2; Next; Page 2 of 2Since augments now will changed to 8 tiers not 10 (MK-10) what will happened to augments I already use on my gear will they scale to new MK-8 or they will be MK-7 ? Jump to content. Posted December 1, 2012. I debated either taking arms or armor tech with my trooper. Biochem through stims, adrenals, and purple implants if you are willing to put in the effort. Part of Vulkk's "SWTOR Basics" series. Synthweaving, Armormech and Armstech are the crew skill sources for these. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. A SWTOR Seer Sage 6. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Members. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. for 11th level slot comp. primary goal is to make as many belts or boots as possible and get MK-6 slot components and then making the actual MK-6 Augmentation Kits. Forums. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Individual Pieces. V. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). Members; 16. Business, Economics, and Finance. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. The new season will also come with a host of quality-of-life improvements, thanks to. Read More View Comments. MK-10 Augment Kits are orange difficulty, so the base critical chance is 10%, plus 5% from max companion affection, so critical results would increase total MK-10. Also a hint for when you plan to craft them. The dedicated guide contains tips for all roles in both PvE and PvP. I often use this to know what level. The dedicated guide contains tips for all roles in both PvE and PvP. Forums. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. They craft the kits by RE'ing items to get an mk component. Augment Kits have 10 makes, Mk-1 through Mk-10 -- these different levels of kits accept different levels of augment (for instance you need a Mk-9 kit to equip augmetns 1-55, and Mk-10 to equip augments 1-60). Then you have to mount the Augment Kit to the gear item. Armormech is a crafting crew skill. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Share More sharing options. Members Online. It gives you a simple 1 to 1 ratio. Store. News. 8k. They are available to low level players, but aren’t really worth. Star Wars name: Augmentation Slot Component MK-10. Type: Augments. Any skill crafting profession that can make augments can make the kits. Cybertech gets components cheaper, but it can not make augment kits nor it can not make augments. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. 0 gear, remove anything you want to keep like crystals, tunings or augments. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. This caught a few people on the PTS, before you upgrade the new 7. I have all the crafter but the last time I played I mostly used Sythweaving to make armor and then breakdown to make Augment Kits. Step 3 - Apply augments to your LEGACY SET. Hello, If this post is covered in another thread I apologize but I could not find it. Well, you will need someone to be Biochem to make all your consumables: medpacks, stims, and adrenals. What do I need to add an augment slot? How much does it cost? Credits: A flat credit cost to add or upgrade an augment. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)335. AtlasOs. Too expensive for the small boost. SWTOR. Posted June 1, 2012. SWTOR Artifice Crafting Guide. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . Still. View data for the Augmentation Kit MK-10 SWTOR Schematic. This is now not really great unless it's a level 49-50 item. 3 Augment Kits Disillusioned by 1. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)SWTOR: Star Wars the Old Republic. So basically, it would be about 85k extra to augment this one before you eventually augment the final relic. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. Quote. Hey guys Should I be able to craft aug kits with my armstech BH? I am 450 but in my schematic list I can see augments but no augment kits. Members. You left endurance and accuracy off your list. Individual Pieces. SWTOR Synthweaving Crafting Guide. . Followers 0. Synthweaving affects more gear slots (7 versus 2) so if you have to choose beween the two to maximize your willpower, go for synthweaving. CTRL+right click one of them and you will see each of the 4 items you can put in it. I realize I'm probably missing something obvious, but where do I learn purple recipes for crafting skills? For instance, if I wanted to learn the MK-8 Augmentation Kit, how do I do that? By just crafting the MK-7's? I cannot reverse engineer them, so how do I get them? Is there a guide somewhere. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. Category: Miscellaneous. . . You might already know that. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude augments - Endurance/Power Overkill augments - Power/Endurance. Reply. Location of 7. Individual Pieces. Share More sharing options. Step 2 – Exchange them for rare crafting materials. So which craft and item is the easiest to make and then breakdown to make? Thanks27 votes, 20 comments. I like the math there. Augment kits can be applied to any piece of gear. With 90 slot components most crafters can churn out consistently 10-11 or so augment kits and make about 70k profit by selling each. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Purple augments were 25M for whole sunday, then new batch came in, 3 crafters put like 30 of them there for standard price of 4,5M. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. 0 gear. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Step 2: Purchase an Authorization – Once you reach level 50, you can purchase an authorization from the Galactic Trade Network or from a vendor on the fleet. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Item Modification Stations can be unlocked by paying 250,000 after reaching legacy level 25 or by paying 50. Home Game News Store Forum Support PLAY NOW All Activity; More. Below is a brief overview of the features coming with this update. Credits: A flat credit cost to add or upgrade an augment. Go check your Armormech trainer again. I can make the MK1 thru 4 augs at this time. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)The augment kit doesn't change the level requirement of the gear. Used to install Augmentation Slot MK-1 at any Item Modification Station. 1. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Individual Pieces. You need the RotHC expansion in order to buy advanced crafting (401-450), I believe. 4. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. At that point get level 36 augments, either Resolve or Overkill. There are 14 stats you can boost with augments. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. Get the mk-10 augment kits. I am on par on this on the global level (as using augments only really starts to serve you on end game), but if you have found the modable gear you like (get on Tor-Fashion. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Posted June 26, 2012. Slots require Augment Kits (MK-10 for end game, IIRC). Credit sinks in SWTOR, or Star Wars: The Old Republic, refer to mechanisms within the game that deplete players’ virtual currency. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. By adding and replacing modifications to these slots an item's. 6. craft. Synthweaving is the force user equivalent of armormech, so why shouldn't the force user equivalent of armstech (artifice) be able to craft augment kits as well? As of 1. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered. New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Huge QoL Change - Augmentation Slot Component MK-8. SWTOR Armormech Guide. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. Is it worth adding augments to this gear to give it a boost?Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Game. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. How much will you sell your Augment kits for? How much will you sell your Augment kits for? By AtlasOs, June 25, 2012 in Crew Skills. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. And if 236 is too expensive for you rating 228 augments is good enough. I'm thinking of putting the augment that comes with Power. The dedicated guide contains tips for all roles in both PvE and PvP. - synthweaving makes the strength, willpower, critical, surge augments. and you can install any grade kit in any peice but it costs credits higher level kit higher cost, thsi is what the mod stations are needed for installing Kits. So what "trash" are you guys farming to break down into augment slot components for augment kits? I was trying the premium lustrous synth bonded attachments, but as I only need about two million of them to make all the augments themselves, I figured they probably weren't the best bet. Buying slicing blue items (code recombinators) from the GTN is extremely, extremely, cheap. I checked the patc. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. Reply replyArmstech, armormech, and synthweaving are able to craft augment kits on the PTS. For Weapons it would depend: Artiface- For lightsaber hilts. See moreInstalling Augmentation Kits and Augments is simple and quick, but be careful. Slicers find the augment schematics. Armstech can also make them. 227K subscribers in the swtor community. Armstech can craft Accuracy, Shield and Versatile Augments. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Was allowing it a bug, or no longer getting augmentati. Jump to content. Each kit needs to be installed into gear for a credit cost and has to be a high enough grade to support a specific level augment. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). I have carefully checked the vendor and my own schematics and it is not there. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Also a hint for when you plan to craft them. Support. There are two parts to augmenting your equipment. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic. . Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. You will need an Armstech to make accuracy augments at end game, a Synthweaver to make critical augments, and an Armormech to make alacrity augments. Why force the extra step when the most logical solution. The Piece Modification Stations belong used to create in your gear Augment Slots across Augmentation Kits and then place Augments. 2k credits at present, and I predict at worst ~ 48. I think the costs of augment kits and augments have been relatively stable to be honest. In that case the level requirement to use the gear would be level 9. CryptoAugment kits are used to create augment slots. SWTOR patch 1. 3 so the leveling curve was tuned without taking them into account. armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Please allow us to also make augment kits. DPS Implants (Critical and Alacrity) add +72 Mastery, +88. Augmentation kits are created through armstech, armormech, and. For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. then the augment kit can stay in the "shell" you use. 1) Supply and Demand. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Home ; English ; New Player Help ; Q about Augment Slots Q about Augment Slots. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor. Hey all: Over the past few weeks I have steadily been collecting mats to craft MK-6 Augment kits once 1. (Someone can make it for you or you can buy it on the GTN. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Disillusioned by 1. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. Augment kits are graded 1-9, 9 being best. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?An augment is an item modification and can be applied to an augment slot. Get the augments with the stats you want. First, get the kit schematics from the crew skill trainer. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. com . Step 4 – Profit!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 224K subscribers in the swtor community. Take care, neighbour. Play Now. . Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. Armstech makes Barrels. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. 4 PTS, the comparisons for 334 and 340 implants are as follows: Tank Implants (Shield and Absorb) add +75 Mastery, +105 Endurance, +35 Defense Rating and Tertiary Stats. These have a. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Home Game News Store Forum. Can someone explain augmentation to me? Came back to swtor after this was implamented and i have no idea what its about or how i go about using it effectiveley. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. tomzi • 1 yr. Best method is just to RE the assembly components. Used to install Augmentation Slot MK-1 at an Item Modification Station. Check Details. Swtor augmentation slot component mk-1Swtor how to get augmentation slot component mk-10 . What about implants though? I believe I read that RE items that could crit. Any guidance here appreciated. . Followers 0. Posted November 9, 2012. a Duros Gunslinger and first Duros Companion in The Old Republic –will be available to all participating players. To place an augment into the slot, next right-click the augment from your inventory. Crypto To Augment your gear you need two things – an augment, and an augment kit. SWTOR Augments Guide Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. Biochem does create kits. So the opportunity cost (materials only, not time) to create a single augmentation kit is 33. Basically, augments are an extra item that you have to first add the slot for, then put one in. Crew Skills; SWTOR. Suggestion Box. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHello Just returned from an 8 month break. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. Barrels, hilts, armoring, mods, enh. I've read that stims and medpacks won't, and that makes sense. Store. Yes you should augment for pvp. Please allow artifice to make augment kits Please allow artifice to make augment kits. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . These are the brand new augments that were released in 6. This crafting material is used in the construction of Augmentation Kit MK-1. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. Store. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. - armortech makes the aim, cunning, absorb, shield augments. 0, and that includes the existing tier of augments. Let Us Remove MK-11 Augment Kits from Gear. Posted November 23, 2012. Armstech Augments; Augment 73 – General; Augment 74 – Advanced; Augment 77 – Superior. To craft an Augmentation kit you will need 10 kit. Posted June 1, 2012. Augmentation Kit MK-1 is a premium -quality augmentation kit. Step 3: Select the Gear – Select the. SWTOR | Forums. SWTOR Augments Guide: Everything you. Posted March 12, 2020. . Most people focus on "the best", which is Grade 11. New Player Help; SWTOR. Forums. Remember that there used to be a bug when reverse engineering stacks of crafted items. Followers 1 1Business, Economics, and Finance. Posted December 5, 2015. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. Does anyone know if the devs have said whether we will be able to use augment kits to add augments to matrix cubes and legacy items (orange belt and bracers)? Curious if that will be viable. Individual Pieces. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. 4. There are 9 kits graded MK1 to MK9(Highest) . But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. Crew Skills. Store. There are augment slots and there are augments. FQN: itm. 8k. Play Now. You can reverse engineer the non-moddifiable armor to get asssumed) 306 armor, reverse engineer the resistive armoring to get the best crafted. Individual Pieces. Buying the kit and the action of using the station and adding it will both cost you money. mat. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. com . 3. This caught a few people on the PTS, before you upgrade the new 7. Quote. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. I listed these off the top of my head so I may have. Either directly, or via the GTN. Best View in SWTOR Contest has returned!. The others make different augments and augmentation kits which sell pretty well but require a ton of resources. Support. It can be. 3. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. I can't make the 5 or 6 ones. augment_kit. Taught By Trainer: rUpzIt5. So, it seems like the whole mechanism for creating augment kits encourages you to just sit at the screen and doing nothing but craft. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Thank you very much to all and greetings!A SWTOR Gunnery Commando 6. A SWTOR account and. 0 vendors on the Republic Fleet. Sell supplies and crafting items, such as augments and Augmentation Kit MK-10s, on the Galactic Trade Network. For Augments. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Level 80 Crafting Guides. Ashit. One example of a credit sink is the Galactic Trade Network (GTN) where players. 0 Augments BioWare has said that there will not be a new tier of augments available for 7. Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. 1. Individual Pieces. The grade of Kits just mean you can install a higher grade actual augment with better stats. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Anyways, do you need high lvl crafting skills to. Augmentation Kit MK-5 is a player-created item. Used to install Augmentation Slot MK-11 at an Item Modification Station. ObiJuanShenobi: 07. com to find the look you want) you can already start to get the augment slots, with the kit's. And the augment kits cost about 60k - 80k each. The highest rating augments gives just a few more points than r236 but cost around twice as much. Also, the consumable versions sell quite well, and finding mats for augments/kits/mods is a serious PITA. Have the augmentation kits, says it will bind item to me, but does not add the slot. com . Adrenals and medpacs are like additional abilities that make a big difference to survivability and damage in hard content. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. A key part of endgame gearing is how much Alacrity to equip in your gear. Most people focus on "the best", which is Grade 11. A single character has a total of 14 items that can be augmented in order to use the lvl 49 augments you need a MK6 Augment kit, which cost 30k to install 14items x 30k: 1. We will not be getting a new tier in the immediate future, so you don’t have to worry about wasting credits on expensive augments and kits only for them to become obsolete. So we're looking at about 700-770k total off your 630k components. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. Augment Kits require 10 Augment Slot Components of the appropriate MK-#.