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Posted June 1, 2012. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. If I have an MK-5 Augment kit with an Advanced SKill Augment 21 for example, and install it on a piece of armor, clothing, bracer, weapon, or whatever would I be able to unequip it later and equip it to a newer or better weapon/ piece of armor, clothing or whatever? And if I can do this I am awar. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. . More sharing options. At that point get level 36 augments, either Resolve or Overkill. Jedipedia. View data for the Augmentation Kit MK-11 SWTOR Schematic. I heard something about an augment kit. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. it seems augment kits are the new craze and crafting gear with. Put money into 3 points of Critical Crafting in your legacy. The crafting table on your ship is for your companions, pretty sure your character can't use it. Step 3: Select the Gear – Select the. [Augmentation Kit MK-1] [Augmentation Kit MK-2] [Augmentation Kit MK-3] [Augmentation Kit MK-4] [Augmentation Kit MK-5] [Augmentation Kit MK-6] Posted November 25, 2012. Play Now. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Check Details. SWTOR. :-). Hey all: Over the past few weeks I have steadily been collecting mats to craft MK-6 Augment kits once 1. An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. - slicing provide the blue / purple materials. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. I realize I'm probably missing something obvious, but where do I learn purple recipes for crafting skills? For instance, if I wanted to learn the MK-8 Augmentation Kit, how do I do that? By just crafting the MK-7's? I cannot reverse engineer them, so how do I get them? Is there a guide somewhere. SWTOR patch 1. mk01. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. 0 gear, remove anything you want to keep like crystals, tunings or augments. Armormechs, Armstech, and Synthweavers are already getting the shaft by having a more complex Reverse Engineering system as…I would have problems with augmentations except nowadays augmentation kit mk-11 costs like 5 million credits for one piece and the price for mk-10 is basically the same. Followers 0This might have been placed once before. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? An augment is an item modification and can be applied to an augment slot. Individual Pieces. Home ; English ; New Player Help ; Q about Augment Slots Q about Augment Slots. Crew Skills; SWTOR. Synthweaving allows the crafting of kits, augments that class can use and puts the default crew skill bonuses his class has to good use. RE'ing those crafted items will give you the component you need for the kit. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. If you can make an Augmentation Kit on your own, then you're only looking at 45k to add the slot and then remove the augment in the future. You should always create Augment Slots on. 0 are still valuable, more than even the. Augment slots are added to your gear using a augmentation kit and a augmentation station. Disillusioned by 1. By Viridionyx, December 1, 2012 in New Player Help. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. It's just aesthetic/luxury stuff that is really expensive so i ignore since apparently I'm poor with only 50 mil credits or so. You left endurance and accuracy off your list. There are two types of authorizations. 22 Upari Crystals = 52800 (@2400 per unit GTN price) 22 Primeval Artifa. Augments have been reduced to 8 tiers. Augment kits have a clearly defined cost. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. . FQN: itm. Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?Augmentation Kit MK-11 Rating 280. - armstech makes the presence, endurance, defense, power augments. My character is a GUNSLINGER and I am only level 37 but my Armortech skill is 400, My Underworld trading is 400 and my Scavenging is 400. com . Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. View data for the Augmentation Kit MK-10 SWTOR Schematic. Item Modification is a system utilized in Star Wars: The Old Republic that allows players to increase the stats of functionality of select weapons and armor encountered in the game. While there are many different types of augments, all augments require an augment kit of the correct level before you can place the augment into your armor piece. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Part of Vulkk's "SWTOR Basics" series. New Player Help; SWTOR. The Crafting In-Game is done via two main panels. Play Now. Items that can be upgraded through this system can be identified by the presence of one or more modification slots. Business, Economics, and Finance. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. Get the mk-10 augment kits. But get the MK-10 kit's as everything lower then that is a waste of money. Going back to my original point, Biochem is the only crew skill that an endgame BoE item requires to use the things it produces. Members; 16. More . The most recent type of augment kit is called the Augment Kit MK-11, and. I listed these off the top of my head so I may have. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). [Augmentation Kit MK-1]. . Sell supplies and crafting items, such as augments and Augmentation Kit MK-10s, on the Galactic Trade Network. The dedicated guide contains tips for all roles in both PvE and PvP. Can someone explain augmentation to me? Came back to swtor after this was implamented and i have no idea what its about or how i go about using it effectiveley. Additionally, it removes the station requirement when modifying augmentation kits. This has been bugged for MONTHS. augmentation slot component MK-11. Why does Artifice not have the ability to craft augment kits for the items they can currently make? It doesn't really make sense to me. Imperial or republic. armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. 3 Augment slot on all gear 1. But Im looking at the vendors and they dont have Aug slots. 3. Followers 0 0New SWTOR Forums are now live!. x I used to RE stacks of the Assembly. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I wouldn't. 9k. 6k. 1. Taught By Trainer: rUpzIt5. Armormech makes 4 types of augments; the others make 5. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. - armortech makes the aim, cunning, absorb, shield augments. 6. CryptoSWTOR. As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that schematic from the. 3. Almost everyone should get this. In SWTOR, players can enhance their gameplay experience through augmentation kits, which are a form of in-game currency used to upgrade equipment and weapons. it usually doesnt take more than couple days. News. 21. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?An augment is an item modification and can be applied to an augment slot. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. The dedicated guide contains tips for all roles in both PvE and PvP. This CM-1337 item is made up. . Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. Your secondary goal is to run slicing missions and get the level 6. Profession: Synthweaving. Introducing cosplay kits for various characters from SWTOR. Augmentation Slot Component MK-3 is a Premium-quality Augmentation Slot Component. Satele Shan is the second kit we are announcing in this series. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Augmentation Slot Component MK-1: none: 1. com . Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. AtlasOs. The dedicated guide contains tips for all roles in both PvE and PvP. How much will you sell your Augment kits for? How much will you sell your Augment kits for? By AtlasOs, June 25, 2012 in Crew Skills. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic. Any of those can craft the augment kits needed to add a slot. I am on par on this on the global level (as using augments only really starts to serve you on end game), but if you have found the modable gear you like (get on Tor-Fashion. I know many of us are on the PTS testing and I have seen a few kits for sale on the GTN but that is not at all a good indication of the price I could charge on a live server. You might already know that. . This. Used to install Augmentation Slot MK-1 at an Item Modification Station. For Augments. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. We’re still using the crafting tier from 6. craft. . By Dragonexadon May 16, 2012 in Crew Skills. The dedicated guide contains tips for all roles in both PvE and PvP. Individual Pieces. Keep this in mind when you consider what to do about augments. I also concluded that people's concerns about inflation were a bit overblown in my opinion, because there are ridiculously few situations in game that require you to spend an amount of credits that. Well the thing is, an MK-6 augment kit is not a crafting mat. Am I wrong in thinking armstech can craft augment kits as well as augments themselves? DrizOnly augments go into augment slots, hilts/barrels, mods and enhancements all have their separate slot. Bug on my side? I was able to purchase the MK-8 kit schematic on my Armormech. i am not sure how this Hyde and Zeek system works. You can reverse engineer the non-moddifiable armor to get asssumed) 306 armor, reverse engineer the resistive armoring to get the best crafted. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. Individual Pieces. Step 2 – Exchange them for rare crafting materials. Business, Economics, and Finance. Armourmech, synthweaving and armstech. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. My only suggestion is that the current state of the game I would recommend Sythnweaving, Armstech, or Armorrmech to start because the big $$ in crafting is in Augs, and Aug kits. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. ) However NEVER put the created grafts/components in your material inventory!Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Crafting however, does require time. I mostly do heroics, warzones and GSF. Share More sharing options. Credit sinks in SWTOR, or Star Wars: The Old Republic, refer to mechanisms within the game that deplete players’ virtual currency. At the moment you have to Crit craft items you want in particular to gain augmented slots or buy them from GTM witch can be very costly. And the augment kits cost about 60k - 80k each. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Play Now. SWTOR Augments. Changes to Augment Slots in Patch 1. 8k. . Followers 0. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. . The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. SWTOR. 206. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. Reply replyArmstech, armormech, and synthweaving are able to craft augment kits on the PTS. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. Also a hint for when you plan to craft them. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Recommended Posts. To craft an Augmentation kit you will need 10 kit. x -- check out the blogs and enjoy the theories. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. Thank you very much to all and greetings!A SWTOR Gunnery Commando 6. Then don't forget the cost of another Kit and adding another slot (~40k + 30k). Used in the creation of Augmentation Kit MK-10. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Individual Pieces. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. Quote. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. g. I've read that stims and medpacks won't, and that makes sense. then the augment kit can stay in the "shell" you use. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. They are overall best-in-slot and will provide a. craft. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHello Just returned from an 8 month break. A SWTOR account and. So, it seems like the whole mechanism for creating augment kits encourages you to just sit at the screen and doing nothing but craft. Edited May 8 by DawnAskham14 votes, 35 comments. Preferred/F2P pay more. I use bio-chem and have been taking apart my creations and i noticed i have some mk3 and mk 5 aug kits??? what are these and how do i use them? I used a modifying table and noticed i could add an augment?? What do i do?? Thanks in advance. Found the Canadian! Kiwi actually. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. News. Cybertech makes Armor and Mods. But becouse of this i didn't get any of the crew skills(i didn't find it neccesary) and still don't have any. Posted October 31, 2019. It takes 10 components to create a kit. - Use augments only on 306, set bonus gear. 1. Browse all gaming. . - synthweaving makes the strength, willpower, critical, surge augments. Swtor augmentation slot component mk-11Augments mk11 kombat mortal augment The complete swtor story orderSwtor moddable gearing gear slots focus guide. Aritfice makes Hilts, Color Crystals, and Enhancements. In this video I show you how to add an augment slot so that you can pop in your au. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. Crew Skills; SWTOR. Aug kits go for 800k-1mil, purple Augs are going for 6-10 mil depending on Aug and current market. . Why force the extra step when the most logical solution. One kit and something like 40k per item of gear to add a slot to an item. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Please allow us to also make augment kits. Game. On the PTS Mk6 kits priced less than 500k sell instantly and they seem to sell at a respectable rate up to 1mil. ) 2) Using one of the "Modification Tables". Augmentation Slot Component MK-3 can be obtained by reverse engineering Tier 3 crafted gear; any crafted equipment item that is reverse engineered will yield one. In order to add the slot you would buy or craft the kit then go to the station put the item you want to augment in and select which slot you want to add from the drop down. SWTOR 7. Use the auguments to reach the ratings. Crew Skills Vendors – Republic Fleet Republic Fleet Crew Skills vendors location Crew Skills Vendors – Empire Fleet Crew Skills UI Panel explained. Store. Yes you should augment for pvp. I have all the crafter but the last time I played I mostly used Sythweaving to make armor and then breakdown to make Augment Kits. com . . As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. To unlock augment slots in SWTOR, you need to complete a few steps: Step 1: Reach Level 50 – To unlock augment slots, you need to reach level 50. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. All gear can be augmented. Support. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). 7. 4. I'm thinking of putting the augment that comes with Power. In short, the augmentation kit has nothing to do with the normal modification process. Either directly, or via the GTN. 1 football568092 • 1 yr. News. So I've been researching the augment system, and I've decided to go with it. 3. To make higher "Grade" Augments, you will have to level up your crafting skill. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Augment slot kits are also crafted by all the crew skills above. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. Other sites: TORCommunity. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. . 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. Step 3 – Sell the rare crafting materials to other players on the GTN. . If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. These will allow you to put augments in--all over your equipment. Augments are mainly to fix holes in stats. Posted November 9, 2012. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. Posted March 12, 2020. Armormechs can craft armor for non-Force users and item modifications such as armoring, augments, and augmentation kits. . My question is WHY? It was always fun being a crafter, and getting a "crit" sometimes to generate an augmented item. Thanks for any help! Crafting Trainers have the kit schematics. I can make the MK1 thru 4 augs at this time. A SWTOR Seer Sage 6. ago. 1 is coming soon! With Game Update 7. . 0 Augments BioWare has said that there will not be a new tier of augments available for 7. But I would like to bring it up. 3. Play Now. Most people focus on "the best", which is Grade 11. premium_01a. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Posted February 26, 2021. a Duros Gunslinger and first Duros Companion in The Old Republic –will be available to all participating players. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Individual Pieces. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Individual Pieces. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . I have carefully checked the vendor and my own schematics and it is not there. By adding and replacing modifications to these slots an item's. There are stations available on the Fleet. Star Wars - The Old Republic (Part Six) ~ All You. Your dev post on 10/6 had a contradiction At the top it says 9 & 11 kits will "turn into" 8's (assuming 11 is a typo. In the 7. My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. But it appears one makes the augments and one makes the kits? I suppose I'm just confused to. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. 8k. One example of a credit sink is the Galactic Trade Network (GTN) where players. 6. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) RKLimes. Category: Miscellaneous. Armstech Augments; Augment 73 – General; Augment 74 – Advanced; Augment 77 – Superior. for 11th level slot comp. 10 votes, 12 comments. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. 0 PTS cycle since it was opened to. Game. The highest rating augments gives just a few more points than r236 but cost around twice as much. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Yet we can craft gear that has augment slots (relics and light-sabers). All Activity; Home ; English ; Crew Skills ; why can not all crafting classes make augment kits?If you are an experienced level 80 player in Star Wars: The Old Republic, gearing up your alternate discipline and characters at a high-level just got easier than ever. Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. So i was just wondering which of the three crew skills to take in order to make augments. 1. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. The dedicated guide contains tips for all roles in both PvE and PvP. More sharing options. Support. SWTOR | Forums. With 90 slot components most crafters can churn out consistently 10-11 or so augment kits and make about 70k profit by selling each. 0 + Guide (DPS, PvE) for both beginner players and more advanced and experienced veterans: builds, rotations, tips. More sharing options. The same goes for armour except that hilt/barrel is replaced with an armouring piece. Posted November 9, 2012. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod into. I'll explain what Augmentation Kits and the process of creating Augment Slots in details further. Support. How do I get CM 1337? First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. For Augments, the exact number of Shield and Absorb augments will vary depending on what gear pieces you have exactly in each slot. During 5. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. Just make them and RE them. Take care, neighbour. Step 3 - Apply augments to your LEGACY SET. 3) General speculation in advance of 4. CryptoArmstech is a crafting crew skill. Augment K. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. Stations can be found on the fleet and kits can be crafted or purchased on the GTN.